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In the options of this emitter you select the effect you want to have. Then look with the camera to the place where you want to apply the effect and place an emitter. click on effects, name it and choose an effect.
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Size relations are a bit tricky to see in the editor, so be sure to test your map. Props affect the worker´s pathing (coming later on), so be sure to place them in a way so there are still good pathes where you want them to be. Now you can select some nice Objects to place into nice spots of your map. Working with different layers than just layer 1, you can also change the strength in the toolbox.right mbutton you remove a texture/paint.left mouse button you apply a texture/paint to a spot.Select your colour and apply it similar to layer 2 or 3 textures. You can add a basic tone to a certain region, draw shadows under trees to make them look more realistic, draw the ground around houses or props to make their appearance more smooth. Painting should be one of your last steps when making a map. Also if you are using the XR editor, this marks the first difference to the predecessors because of some textures that won´t work without XR. Remark that there are textures with grass on them and others without. The different layers are for blending the textures into each other, so you have a smooth transition over from one texture to the next.
Savage xr scrpt commands how to#
Layer three is a bit tricky to use, best is you have a look in Aneurysms mapping tutorial (mentioned with link above) how to do.
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This step can also be done roughly before forming the terrain, so you still have a flat land which makes drawing single texture lines easier. For all the actions selected you can affect the strength and the form of the brush in the toolbox on the left side.įind the texture you like and apply it to your map.right mouse button : lowers/sharpens the terrain.left mouse button : raises/smoothes the terrain.Minimizing sharp edges will result in a more natural look. There is also a possibility to import a heightmap (described in the newerth forums), but this process is linked to a long time you will spend with mending the map into your likes, so time effort will be pretty the same in both processes. You can design the terrain with the deforming tool. There is a autoexec.cfg file in the graveyard folder which allows you to easily manipulate starting settings of the editor, like default start map, default map name in the "loading" box and more details. With this batchfile you can start the editor comfortably. Open your Savage directory, you´ll find a folder named graveyard and a batchfile named editor.